
THINKREALITY
2-Step Selection Methodology Study
Conducted design and research to inform which gaze-based selection method best serves various information and button layouts for head-worn displays. In short, gaze and dwell-based input allows users to navigate and select content hands-free. It is difficult however to avoid unintentional commands; especially in instances where several selectable objects are stacked in a grid layout or the gaze time is too short to take proper action. I led a multidisciplinary user experience team to inform best 2-step interaction methods to mitigate the negative affects of gaze-based selections. I directed brainstorming and funneling of concepts, drafting of the research protocol and tasks, definition of error and success states for usability testing, summary of design recommendations, and stakeholder presentation. Nate Hatfield was responsible for research and statistical analysis. Dan Pollack was responsible for prototype development.

WAVE Keyboard Exploratory Design
Working alongside Unity developer Dan Pollack, we designed and prototyped a keyboard requiring only gaze and trigger events to select content. This was an exciting and challenging thought experiment that had us exploring various UI frameworks for novel keyboard designs that might prove useful in expediting free-hand typing in mixed-reality applications for both novice, veteran, and disabled persons. Below are a couple of images showcasing our whiteboarding sessions and video capture of our fully interactable prototype.
ThinkReality Home Menu Exploration
One of many home menu concepts I developed ahead of the final release. My design philosophies include the following:
Friendly ● Accessible ● Usable ● Airy ● Quick ● Alternative Routes ● Short Translations of the Head ● Comfortable ● Cross-Modality ● Clever & Dynamic Feedback ● Allow for Complex Actions w/ Minimal Physical Effort
VR HMD Aux Display Concept Exploration
My first patent involved introducing an auxiliary display to the outward-facing panel of a VR HMD. The concept offers up many interesting experiences for both work and play - a few of which are highlighted in the images below.